StemStream · x402
A granular synthesis marketplace where game devs pay 0.01 USDC per high-fidelity stem pull. Sound designers earn instantly as their assets are 'sliced' and injected into real-time game engines. No subscriptions, just a micro-fee for every unique sonic texture used in a build.
The primitive.
Access to the game audio sampling engine is metered with x402: 0.01 HBAR or 0.01 HTS USDC per call, paid from the embedded wallet, so game designers — or the agents working for them — pay per query and get a HashScan receipt every time.
Why this primitiveMoving from static 'minting' to per-call 'extraction' turns every sound into a metered API. Integrating HTS transfer allows game engines to pull assets on-the-fly without friction-heavy wallet approvals, enabling dynamic, evolving soundtracks.
Required keys.
Add these in your Lovable project under Settings → Secrets before pasting the prompt below.
The build prompt.
Paste into a fresh Lovable project. Make sure all five secrets above are set first. read the build strategy →
Loading the mega-prompt…
Market sizing.
Indicative figures for hackathon pitches — refine with your own research before raising.