🎮 Game Design & Interactive Media · map generation and sharing

TERRAFORM · x402

A decentralized vault for procedural seeds and level geometry where every dungeon crawl or terrain mesh is a micro-asset. Level designers set a 0.01 USDC fee for 'Export-to-Engine' calls, allowing indie devs to programmatically pull high-quality, pre-tested world data directly into Unity or Unreal via x402-gated API endpoints. Stop hosting static files; start streaming worlds.

Hedera testnet + x402 paywall· x402 native
Section · Onchain

The primitive.

full primer →

Access to the map generation and sharing engine is metered with x402: 0.01 HBAR or 0.01 HTS USDC per call, paid from the embedded wallet, so game designers — or the agents working for them — pay per query and get a HashScan receipt every time.

Why this primitiveBy placing the paywall at the 'Export' call rather than a subscription, it turns map generation into a utility-metered service. This empowers solo developers to monetize their procedural algorithms and allows game engines to function as automated buyers.

Kernel
an x402 v2 paywall metering access at 0.01 HBAR or 0.01 HTS USDC (token 0.0.429274) per call, paid from the embedded wallet through the relay and verified by a self-hosted facilitator against the Hedera mirror node
Drives the UI as
a 'pay 0.01 HBAR or USDC to unlock' button with a live flow log and a HashScan link for every settlement
Appendix · Secrets

Required keys.

HEDERA_OPERATOR_ID
Hedera testnet account id (0.0.xxxxxx). Create and fund it free.
open ↗
HEDERA_OPERATOR_KEY
ECDSA private key for that account, from the Hedera portal dashboard.
open ↗
REOWN_PROJECT_ID
Free project id powering the HashPack pairing modal.
open ↗
HEDERA_RPC_URL
Optional. JSON-RPC relay, defaults to the public Hashio endpoint.
open ↗
PINATA_JWT
Pins images / JSON / manifests to IPFS.
open ↗

Add these in your Lovable project under Settings → Secrets before pasting the prompt below.

Appendix · Mega-prompt

The build prompt.

Paste into a fresh Lovable project. Make sure all five secrets above are set first. read the build strategy →

Loading the mega-prompt…
Appendix · Market

Market sizing.

TAM
$190B
The global gaming market, increasingly reliant on procedural generation to offset rising AAA developer costs.
SAM
$850M
The indie and middle-market developer tool spend, transitioning toward 'pay-per-asset' cloud workflows.
SOM
$12M
Early-adopter procedural generation specialists and roguelike developers using Base for cross-game asset interoperability.

Indicative figures for hackathon pitches — refine with your own research before raising.

See also

Adjacent entries.