TERRAFORM · x402
A decentralized vault for procedural seeds and level geometry where every dungeon crawl or terrain mesh is a micro-asset. Level designers set a 0.01 USDC fee for 'Export-to-Engine' calls, allowing indie devs to programmatically pull high-quality, pre-tested world data directly into Unity or Unreal via x402-gated API endpoints. Stop hosting static files; start streaming worlds.
The primitive.
Access to the map generation and sharing engine is metered with x402: 0.01 HBAR or 0.01 HTS USDC per call, paid from the embedded wallet, so game designers — or the agents working for them — pay per query and get a HashScan receipt every time.
Why this primitiveBy placing the paywall at the 'Export' call rather than a subscription, it turns map generation into a utility-metered service. This empowers solo developers to monetize their procedural algorithms and allows game engines to function as automated buyers.
Required keys.
Add these in your Lovable project under Settings → Secrets before pasting the prompt below.
The build prompt.
Paste into a fresh Lovable project. Make sure all five secrets above are set first. read the build strategy →
Loading the mega-prompt…
Market sizing.
Indicative figures for hackathon pitches — refine with your own research before raising.