🎮 Game Design & Interactive Media · player economies

CraftMelt · x402

$0.01 — pay-per-craft loot protocol. Every recipe execution triggers an x402 micropayment to the designer, turning in-game crafting into a high-velocity revenue engine via HTS transfer signed authorizations.

Hedera testnet + x402 paywall· x402 native
Section · Onchain

The primitive.

full primer →

Access to the player economies engine is metered with x402: 0.01 HBAR or 0.01 HTS USDC per call, paid from the embedded wallet, so game designers — or the agents working for them — pay per query and get a HashScan receipt every time.

Why this primitiveBy shifting from 'sponsored trades' to 'metered crafting,' the game economy becomes a sustainable marketplace where designers are paid per use of their blueprints, settled instantly on Hedera.

Kernel
an x402 v2 paywall metering access at 0.01 HBAR or 0.01 HTS USDC (token 0.0.429274) per call, paid from the embedded wallet through the relay and verified by a self-hosted facilitator against the Hedera mirror node
Drives the UI as
a 'pay 0.01 HBAR or USDC to unlock' button with a live flow log and a HashScan link for every settlement
Appendix · Secrets

Required keys.

HEDERA_OPERATOR_ID
Hedera testnet account id (0.0.xxxxxx). Create and fund it free.
open ↗
HEDERA_OPERATOR_KEY
ECDSA private key for that account, from the Hedera portal dashboard.
open ↗
REOWN_PROJECT_ID
Free project id powering the HashPack pairing modal.
open ↗
HEDERA_RPC_URL
Optional. JSON-RPC relay, defaults to the public Hashio endpoint.
open ↗
PINATA_JWT
Pins images / JSON / manifests to IPFS.
open ↗

Add these in your Lovable project under Settings → Secrets before pasting the prompt below.

Appendix · Mega-prompt

The build prompt.

Paste into a fresh Lovable project. Make sure all five secrets above are set first. read the build strategy →

Loading the mega-prompt…
Appendix · Market

Market sizing.

TAM
$220B
Total addressable market for global in-game asset sales and player-driven economies.
SAM
$1.2B
Indie game economies implementing designer-royalties and metered item creation.
SOM
$85M
Micro-transaction volume for on-chain crafting systems and procedural item games.

Indicative figures for hackathon pitches — refine with your own research before raising.

See also

Adjacent entries.