SpriteByte · x402
A high-fidelity pixel canvas where every stroke is a proof-of-humanity event. Pay 0.01 USDC to commit a 16x16 layer, ensuring high-stakes provenance for game assets. Developers license assets by paying creators per-view or per-export, bypassing bloated NFT minting fees for a granular, pay-as-you-draw attribution model.
The primitive.
Access to the pixel art creation engine is metered with x402: 0.01 HBAR or 0.01 HTS USDC per call, paid from the embedded wallet, so game designers — or the agents working for them — pay per query and get a HashScan receipt every time.
Why this primitiveBy moving from 'NFT minting' to 'per-stroke' or 'per-export' micropayments, we eliminate friction for creators while creating a verifiable ledger of labor. x402 allows game engines to stream micropayments directly to artists as assets are loaded in-game.
Required keys.
Add these in your Lovable project under Settings → Secrets before pasting the prompt below.
The build prompt.
Paste into a fresh Lovable project. Make sure all five secrets above are set first. read the build strategy →
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Market sizing.
Indicative figures for hackathon pitches — refine with your own research before raising.