LOBBY · x402
$0.01 — lobby-entry fee. A high-throughput matchmaking engine where every 'Queue' request is a micro-transaction. Players pay per match-seek, ensuring skin-in-the-game and eliminating 'ghost' matchmaking. The facilitator settles pairs instantly, returning an HTS transfer signed transaction that acts as the cryptographic handshake for game server entry. No subscription to play; pay only for the matches you actually find.
The primitive.
Access to the match coordination engine is metered with x402: 0.01 HBAR or 0.01 HTS USDC per call, paid from the embedded wallet, so game designers — or the agents working for them — pay per query and get a HashScan receipt every time.
Why this primitiveTraditional matchmaking is a server-side cost center. x402 turns it into a revenue-positive micro-service. By pricing the 'seek' action, it filters bot spam, rewards high-reputation coordinators, and enables a 'Pay-to-Queue' model that funds tournament prize pools in real-time.
Required keys.
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The build prompt.
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Market sizing.
Indicative figures for hackathon pitches — refine with your own research before raising.