KINESIS · x402
$0.01 — Stream high-fidelity XR spatial interaction logic directly into your Unity or Unreal engine instance. Instead of buying static asset packs, developers pay per active session call for premium hand-tracking gestures (e.g., complex spell-casting, UI telemetry). Creators earn a micro-royalty every time their specific 'pinch' or 'swipe' logic is executed in a third-party environment. HTS transfer signatures ensure low-friction, sub-second movement authorization.
The primitive.
Access to the XR gesture interaction engine is metered with x402: 0.01 HBAR or 0.01 HTS USDC per call, paid from the embedded wallet, so game designers — or the agents working for them — pay per query and get a HashScan receipt every time.
Why this primitiveShifts the value from 'owning an NFT' to 'licensing an execution.' This solves the friction of upfront costs for indie XR devs while providing continuous revenue for technical animators. It turns gesture libraries into live, paid APIs.
Required keys.
Add these in your Lovable project under Settings → Secrets before pasting the prompt below.
The build prompt.
Paste into a fresh Lovable project. Make sure all five secrets above are set first. read the build strategy →
Loading the mega-prompt…
Market sizing.
Indicative figures for hackathon pitches — refine with your own research before raising.