FRAMESET · x402
A hyper-granular rendering marketplace where animation frames are treated as unit-commodities. Creators pay 0.01 USDC per frame rendered by a distributed node network via HTS transfer. No subscriptions or bulk credits—just pure, pay-per-frame settlement that allows hobbyists to clear small batches and studios to burst-render at scale without overhead. Render workers receive instant, per-frame micro-settlements, turning idle GPU cycles into real-time USDC streams.
The primitive.
Access to the distributed rendering engine is metered with x402: 0.01 HBAR or 0.01 HTS USDC per call, paid from the embedded wallet, so filmmakers — or the agents working for them — pay per query and get a HashScan receipt every time.
Why this primitiveTraditional render farms have high entry thresholds ($50 minimums) and opaque pricing. By normalizing all rendering tasks to a 0.01 USDC base unit per frame (or complexity unit), we create a high-velocity 'render-as-you-go' economy ideal for the growing indie animation and AI-video sectors.
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Market sizing.
Indicative figures for hackathon pitches — refine with your own research before raising.